Hmm. You identify blocks in the "earned points" column. In terms of triangle, how do you count them? I've been recording them as errors for the offensive team (since getting blocked is a hitting error). So, if my team gets stuffed on a FBSO attack, I'd record it as our FBSO error. Should I be counting those differently?
That's how I count them. Getting blocked in FBSO is an FBSO error (or an "FBSO Stop" for your opponents) and likewise for getting blocked in Trans.
So getting blocked is an error in terms of hitting efficiency, but it's an earned point by the other team. In terms of level of play, at lower levels "unearned points" (ie, opponent serving, hitting, ballhandling errors) will match or even exceed earned points. So high school teams can often win sets with only 8 kills and 4 aces. At high levels of play, teams will only give you 3-7 points per set, so you need to earn (aces, blocks, and mostly kills) about 20 to win a set.
Hmm. You identify blocks in the "earned points" column. In terms of triangle, how do you count them? I've been recording them as errors for the offensive team (since getting blocked is a hitting error). So, if my team gets stuffed on a FBSO attack, I'd record it as our FBSO error. Should I be counting those differently?
That's how I count them. Getting blocked in FBSO is an FBSO error (or an "FBSO Stop" for your opponents) and likewise for getting blocked in Trans.
So getting blocked is an error in terms of hitting efficiency, but it's an earned point by the other team. In terms of level of play, at lower levels "unearned points" (ie, opponent serving, hitting, ballhandling errors) will match or even exceed earned points. So high school teams can often win sets with only 8 kills and 4 aces. At high levels of play, teams will only give you 3-7 points per set, so you need to earn (aces, blocks, and mostly kills) about 20 to win a set.